Planejammer Campaign Setting
Soulmech is both a race and a template that can be added to an deceased, corporeal creature. Referred to hereafter as the base creature.
Special Qualities: No matter the soulmech’s original race, he loses all standard racial traits, which are replaced by the ones in the racial description. For instance, among other things a dwarf soulmech loses his stonecunning ability. Any existing levels, feats, skills, or other non race based abilities remain as they are.
Type: Half-Construct (7 RP)
Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.
Size Medium (0RP)
Base Speed Normal (0RP)
Language : The character has the same automatic and bonus languages as he did before becoming a soulmech (the same as any member of his original race).
Download (Ex) (0 RP) A Soul Mech can be resurrected, and returns as a soulmech. That is, if they can be provided with a new neural net and robotic body. Recreate can be used to restore the soulmech’s body and neural net.
Dual-Minded (1 RP)
Benefit: Members of this race gain a +2 bonus on all Will saving throws.
Elemental Vulnerability (–2 RP)
Members of this race have vulnerability to electricity. They cannot posses any racial trait that grants them resistance or immunity to this energy type.
Mechanical (Ex) -2 RP:
Soulmechs cannot heal naturally (including the heal skill) or with divine magic. Instead, Soulmechs can be repaired using the repair skill. Repairing one point of ability damage or drain is treated as Repairing 8 hit points. Soulmech are unaffected by dispel magic or any anti magic field. In effect, the spell that created the soulmech has run its course. Soulmechs are effectively immortal and do not age.
Positronic Spirit (3 RP)
Soulmechs gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Natural Armor (2 RP)
Soulmechs gain a +1 natural armor bonus to their Armor Class.
Firmware (4 RP)
Soul mechs gain a +2 racial bonus on Computer Use and Repair checks, and those skills are treated as class skills regardless of what class the member of this race actually takes. The Soulmech also adds Digital, the language of machines, to its list of known languages.
A Soul Mech can have all it’s attributes boosted by magic, despite what is said in the Starfarer’s Handbook.
A Soul Mech in the Imperial Marine Corps can purchase robot components just as if it was Spellware.
A soulmech can use spellware and receive enhancement bonuses to physical attributes.
A soulmech that starts out having a different form from their original is assumed to have had that form for half their levels. No matter what the original form all Soulmechs are approximately the size and build of your average human.