Kaolin the hadoee op

Due to the multiplanar nature of our campaign setting there are a wide variety of races available to choose from when generating PCs. Some hail from far away planes of existence, some from far away crystal spheres and the solar systems within them.

The following are Pathfinder updates of traditional races from those settings (made using the Advanced Race Guide rules) as used in our game.

Primes do not gain the extraplanar subtype when off of their native planes, even native outsiders born on the Prime Material Plane. As such, they are not at risk of being whisked to another plane by a spell crystal containing a summon monster or planar ally spell, or assailed by incessant questions from a spell crystal containing a contact other plane spell. In fact, primes are never targetted by spell crystals at all. They cannot be driven back to their home plane by the effects of banishment, dismissal, blasphemy, dictum, holy word, word of chaos, and similar spells, although they are still subject to any additional effects these spells may have. (And if they’re lost in the Abyss, low on supplies, chased by a horde of tanar’ri, with no idea how to get out, they may well wish they could be driven back home by one of those spells.)

Planars gain the extraplanar subtype when off of their native planes. They do not have a silver cord when travelling the planes via an astral projection spell. Planars can be targeted by spell crystals, and driven back to their native plane by the effects of banishment, dismissal, blasphemy, dictum, holy word, word of chaos, and similar spells. Finally, planars are always able to see the gates between planes, whether or not the gate is active. They do not gain any information about the gate, such as where it leads or how to activate it.

Planar Races Races native to planes of existence other than the Prime Material. This first group has been converted and released under the OGL by Paizo.
Aasimar | Tiefling | Oread – Earth Genasi | Ifrit – Fire Genasi | Sylph – Air Genasi | Undine – Water Genasi

Then there are races we converted to 3.0 on Planewalker that I’m adapting using the ARG.

Bariaur | Negatai | Positai | Rogue Modron

Wildspace Races There are many races native to the spaces between the worlds. These are my conversions of the original Spelljammer races. (Note that the Lizard folk were converted by Paizo in the ARG.)

Dracon | Giff | Grommam | Hadozee | Hurwaeti | Insectarae | Lizardfolk | Rastipede | Scro | Thri-Kreen | Xixchil

The Children of Gith Thousands of years ago a servitor races broke the psionic shackles of the Illithids only to fragment into three new subraces.

Githyanki | Githzerai | Pirates of Gith

Miscellaneous These are races from prior editions that have either been used by PCs in one of our campaigns or have been used for notable NPCs.

Hellbred | Saurails | Vasharans |Warforged

Beyonders Races from alternate planes far outside the Great Wheel cosmology.

Androids | Dralasites | Kzinti | Pure Strain Humans
Templates: Mutant | Soulmechs

Images by Syreene


Planejammer Campaign Setting DungeonMasterLoki DungeonMasterLoki