Type Outsider (native) (3 RP)
A negatai is partially composed of the essence (but not necessarily the matter) of the Negative Material Plane.
Native outsiders have the darkvision 60 feet racial trait.
Native outsiders breathe, eat, and sleep.

Size Medium (0 RP)
Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Speed Normal Speed (0 RP)
The race has a base speed of 30 feet.

Ability Scores Standard (0 RP)
Modifiers: + 2 intelligence, + 2 wisdom, – 2 constitution

Language Standard (0 RP)
Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.

Negative Energy Affinity (–1 RP)
Weakness: A member of this race is alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Resist Level Drain (1 RP)
Benefit: Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a member of this race has accrued are removed without the need for any additional saving throws.

Unnatural (2 RP)
Benefit: Members of this race unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. Members of this race take a –4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. Animals’ starting attitude toward members of this race is one step worse than normal.

Fell Magic (3 RP)
Benefit: Members of this race gain +1 to the DC of any saving throws against necromancy spells that they cast. Members of this race with a Wisdom score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level):

1/day—bleed, chill touch, detect poison, touch of fatigue.

The DC is equal to 10 + the spell’s level + the user’s Wisdom modifier.

Swift as Shadows (3 RP)
Benefit: Members of this race reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10.


Planejammer Campaign Setting DungeonMasterLoki DungeonMasterLoki