Planejammer Campaign Setting
Knowledge Factions and Guilds
This represents your knowledge of the most influential factions, sects, and guilds scattered throughout the planes. This skill determines what you know about an organization including its philosophy, agenda, leaders, and history.
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
DC – Task
10 – You know the beliefs and known agendas of the organization, as well as its symbol
15 – You know the organization‟s primary location and area of influence
17 – You know of the most recent leaders of the faction or guild
20 – You know who is known to sponsor or oppose the organization
20 – You know the basic history of the organization
20+ -You know the influence of the organization (economical, political, military, etc.)
Action: Usually none. In most cases, making a Knowledge check doesn‟t take an action—-you simply know the answer or you don‟t.
Try Again: No. The check represents what you know, and thinking about a topic a second time doesn‟t let you know something you never learned in the first place.
Special: An untrained Knowledge check is simply an Intelligence check. Without actual training, a character only knows common knowledge
Adapted from the Planescape Campaign Setting on Planewalker.com