Planejammer Campaign Setting
Gods and Deities
Accessing the Powers in the Spheres
If the sphere is one known to the DM, or one which has its major powers already designated, then the Detect Powers spell will reveal if the priest’s deity, or deities related to the one involved (either members of the same pantheon or with similar attributes and portfolio) exist. Two different war gods from different fantasy campaigns are probably sufficiently similar to justify a “related” status. However, a god of smithing may have no parallel in a world without developed metalcraft. In that situation, a cleric devoted to the smithing god would not find a power to recharge his spells.
If the sphere is new to the DM (ie, the characters just discovered it), and he has no clear idea what lies within, then roll on the table below for a possible response to the spell:
Die Roll | Response
* 01-10 | Power is known in this sphere. The cleric can recharge spells normally.
* 11-50 | Power is unknown in sphere, but a related power exists. The cleric may regain spells normally after contacting clerics of the related deity.
* 51-90 | Power is unknown in the sphere. The cleric may not regain spells above second level until contact is restored with venerated power.
* 91-00 Power is unknown in sphere. There is a related power, but his relationship is not good with the cleric’s power (whether through lack of knowledge, some ancient insult – imagined or real – or some other mysterious reason). The cleric may not regain spells above second level until either contact is restored with his original power, or the cleric performs a great task for the new power.
While many powers will have similar portfolios and areas of interest (war, healing, agriculture, death, and so on), they are often at varying alignments. In one fantasy world a war god might be a positive figure, and therefore good and lawful. On another world, war might be regarded as a destructive force, and its deity is evil and chaotic.
There are a number of specialty faiths that exist only in space fantasy campaigns, including the Polygots, the Path & the Way, Ptah, and the Planar Churches. If there exists a space civilization of any sort in the crystal sphere, then these faiths will be represented somewhere in that system.
Bast – God of pleasure, protection, punishment of wrongdoers, and cats.
Besmara – Golarion’s pirate goddess.
Celestian The Star Wanderer – God of Wanderers and Wildspace
Dukagsh – Founder of the Scro and their first god.
Guardian of the Dead Gods – Formerly the power known as Anubis, now neither mortal nor divine it guards the copses of fallen powers in the Astral.
Murlynd – Oeridian God of Magical Technology
Ptah The Opener of The Way – Aegyptian creator deity and God of Wildspace.
Sardior – Deity of Gen Dragons.
Sharess – Faerunian Goddess of Hedonism, Sensual fulfillment, Festhalls and Cats.
Vecna – Evil Oeridian God of Secrets, notable for forcing his way into the Sigil by finding a loophole in The Lady of Pain’s ban on deities.
The Unification Church