Planejammer Campaign Setting
Clockwork or Steam Tech or V-Tech
This type of alternate technology uses gears, valves and steam power to duplicate the effects of our own machines. Coal, water, gasoline, are some of the power sources used. Machines had the tendency to be bigger and bulkier with hard metals like steel and iron been used for building bigger and stronger machines.
Skills & Feats: To recognize this technology an unfamiliar character needs 5 ranks in the Knowledge (Technology) skill. The feat Craft Clockwork (user feat) is needed to build and repair this type of alternate equipment.
PL 2: In the middle ages the first simple clockwork devices are built like music boxes. This devices are used to amuse the wealthy that can pay experts to built them.
PL 3: In the age of reason more complex devices, like clocks are built. The experts that build them become famous and teachers of new experts. Soon weapons are built using this technology.
PL 4: In the industrial age the invention of steam power make the clockwork devices bigger and more complex and able to do enormous tasks that needed a dozen men to do. Factories are motorized, as are castles and war ships. Transportation is modified using this technology with steam boats and trains.
PL 5: In the information age very complex machines are built like adding machines and automatons (robots). Flying vehicles (like balloons and dirigibles) are built using this technology making aerial travel possible.
PL 6: In the fusion age ways of compressing steam in fusion sphere makes the powering of bigger and more complex machines possible, like walking buildings and flying fortresses. Also, flying machines are able to travel to other planets using this compressed steam power and the complex clockwork devices powered by them.
PL 7: In the gravity age and higher we encounter more uses and bigger devices built using the same technology. Complete cities can be moved, for example.
This gadgets is used to build steampunk gear using the standard weapons and equipment listed in the manuals. The equipment will get the following modifiers:
Advantages: The gear is powered by steam technology and works with things like coal, water and air. It can also work using combustible items like kerosene and simple gunpower depending on the gear original description but it can also use crystals and mirrors to duplicate energy effects. This is an alternate type technology that cannot be reproduce outside it’s own planet but can be repaired with a +4 in Repair checks.
Disadvantages: The gear doesn’t work in the vacumm of space.
Minimum PL of Gear: 4
Purchase DC adjustment: +1