Planejammer Campaign Setting
At this point in time and space, the races have encounter many other races with FX abilities like magic (both divine and arcane), mutations and psionics. These three once oscure and mystic sciences are now studied and cataloged like any other material. There are schools and organizations dedicated exclusivelly to them and artifacts built and sold for those with the ability to harless that kind of abilities.
P-tech – Psionic technology or " PsiTech" usually related to The Fraals race, the telephats of Church of Betazeth or the Battle Minds of the Order of the Silver Light.
A psionic power is a one-time psionic effect manifested by a psionic character or creature. Psionic powers require power points to use, although naturally psionic creatures can manifest their powers a certain number of times per day with no power point cost.
Each psionic power is tied to a specific ability, which is the key ability for that psionic power. A psionic character must have a key ability score equal to at least 10 + the power’s level to manifest a particular power.
Unlike arcane spellcasters, psionic characters don’t have spellbooks and they don’t prepare their powers ahead of time. A psionic character’s level limits the number of power points available for manifesting powers. A psionic character has a set number of powers available that he may manifest at will, provided he has sufficient power points to pay for the manifestation.
A power manifests when the psionic character pays its power point cost. The character pays the cost, and the power manifests immediately.
Psionic powers don’t require special gestures, words, or materials. They operate as thoughts made manifest. Most powers do have a noticeable display associated with their use, however.
Some civilizations follow the path of psionic powers instead of a path of progress based on technology. This civilization has psionic items and can use psionic powers. They have access to metapsionic feats and psionic oriented classes and skills. Items are built with crystals all around them.
Skills & Feats: To recognize this technology an unfamiliar character needs 5 ranks in the Knowledge (Arcane Lore) skill. Psionic “Craft” feats are needed to build and repair them.
How to use: Psionic equipment usually needs levels in a psionic class to use but the Wild Talent feats discussed in the Modern manual is enough to use them.
PL 0: In the stone ages, the psionically active will begin to develop the basic use of their powers and relate them to nature.
PL 1: In the bronze and iron ages the psionic powers will be structured and recorded in secret scrolls for others to learn. The first psionic items in the form of medieval weapons and armors will be built.
PL 2: In the middle ages psionics will be a common practice with psionic gifted people be considered wise men and respected for their power. The use of psionic powers will be taught by this men to their apprentices. Psionic items will be more variable with powers stored into scrolls, potions, rings, wands, staffs and many other miscellaneous psionic items. This items will be activated only by people with psionic potencial. Personal libraries of psionic tomes will be in the procession of the wealthy telephats.
PL 3: In the age of reason the teaching of psionics will be a more open science. There will be guild-like schools that teach people from the middle classes how to use their powers. Psionic items will be produced to help in construction of ships and castles but mainly for war machine. The first flying vehicles will be available.
PL 4: In the industrial age common people will be taught how to operate basic psionic items and how to use basic psionic powers. Psionic items will be constructed in mass quantities each time more simple to use and to built. Psionic items will be used in many aspects of daily life. Libraries with psionic tomes will be available to be used by those who want to learn more about them. Psionic used will be specialized in different areas.
PL 5: In the information age the common man will be able to learn psionics in any university. Psionic items will be used in every aspect of daily life and activated by simple words or a more simpler switch. Specialist in different areas of psionic will be common with universities teaching specific areas. Psionic ways of transmitting and storing information in psionic crystals will be used to replace the old text books. The fusion of specific powers with psionic items used to enhance their effect, extend their range or their duration and record their presence will be commonplace. For example psionic crystals that receive and transmit and store what was transmitted for later viewing.
PL 6: In the fusion age more advanced ways of producing psionic energy sources will provide with more complex powers that will allow the building of spaceships powered by psionic.
PL 7: In the gravity age and beyond psionic powers that extend their effect to cover complete cities will be available. Psionic force fields and mass telephaty grids will be common and also powers that detect other types of non-psionic technologies.
The gear is psionic in nature.
Advantages: The character can fuel the object using psionic points and take psionic points from the object. The amount of points equals the level of the psionic class of the character.
Disadvantages: The object is subject to power resistance.
Minimum PL of Gear: 5
Purchase DC adjustment: +8
The Fraals race and the Church of Betazeth are those who show the higher development of these powers as the Order of the Silver Light’s Battle Minds.