Planejammer Campaign Setting
Second Digit of Vecna
The second digit of Vecna is a mummified index finger from Vecna’s original right hand, complete with a blackened, clawlike nail. The finger radiates powerful magic that cannot be analyzed directly. Once in place, it functions as a normal forefinger on the recipient’s right hand, if a bit overlarge and ugly.
Constant Powers: Spell Resistance 15, Power Resistance 15.
Invoked Powers: The recipient triggers the effect by pointing at a target palm up, then crooking the finger in a beckoning gesture. The target must succeed at a Will Save (DC 25) or be charmed by the recipient for 1 hour. This invoked power can be used successfully three times per day.
Curse: Every month of attachment, the recipient must make a Will Save (DC 25). On a failed save, the recipient temporarily (4d4+4 hours) acts as if charmed by Vecna and acts according to that powers desires, if applicable.
Destruction: Any force, natural or magical, that can inflict 50 points of damage from a single blow, spell, or effect is sufficient to destroy the first digit. In addition, someone using the molars of Vecna can destroy the relic.