Planejammer Campaign Setting
Scalp of Vecna
The scalp of Vecna is a mummified flap of scalp and hair. The hair is white but sparse, attaining a length of 3 inches. The scalp radiates powerful magic that cannot be analyzed directly. Once in place, it appears as a white streak in recipient’s normal hair, if any.
Constant Powers: +2% bonus to magic resistance.
Prehensile Hair (Su): The witch can instantly cause her hair to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d6 points of damage. The hair can manipulate objects and weapons as dexterously as a human hand. The hair cannot be sundered or attacked as a separate creature. Pieces cut from the hair shrink away to nothing. Using the hair does not harm the recipient’s head or neck, even if she lifts something heavy with it. The witch can manipulate her hair for four minutes; these minutes do not need to be consecutive, but must be spent in 1-minute increments.
Curse: Every month of attachment, the recipient must make a Will Save (DC 25). On a failed save, the recipient temporarily (4d4+4 hours) acts as if charmed by Vecna and acts according to that powers desires, if applicable.
Destruction: Any force, natural or magical, that can inflict 50 points of damage from a single blow, spell, or effect is sufficient to destroy the scalp. In addition, someone using the molars of Vecna can destroy the relic.