Planejammer Campaign Setting

Skull and Shackles and Spelljammer

A new, irregular campaign is debuting soon. For the first time in years I am going to run an adventure (in this case and Adventure Path) straight out of the box with no modifications.

The Skull and Shackles Adventure Path will take out PCs from being press-ganged pirate crew through becoming pirate lords and owning their own island (if they don’t die or walk the plank beforehand). This will take the party from 1st to 15th level. Once the adventure path is completed we will introduce Spelljammer elements and take the game into Wildspace using the Distant Worlds supplement.

Yo, ho, ho and a bottle of rum!

Skull and Shackles and Speljammer


DungeonMasterLoki DungeonMasterLoki

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.